
Devonrex — The Tinkerers’ Guild
Leader: Archengineer Rexal von Catticus
Government: Technocratic council of Guild Masters
Population: ≈ 9 million
Religion: The Mechanum — creation as worship; innovation the highest form of prayer
Economy / Trade:
Exports: instruments, clockwork devices, metal works, architectural blueprints.
Imports: coal, ore, and rare crystals.
Military:
~80 000 engineer-soldiers; small but equipped with advanced mechanical contraptions.
Elite Sector: The Cogclaw Corps — armored infantry using gear-driven exosuits and flamethrowers crafted in the Guild Forges.
Oracles:
The Predictors of Steam — inventors who analyze patterns of smoke from engines, believing the future can be read in its whirls.
Myths & Legends:
Their most famous myth is of The Nullpurr, a machine-beast built to enforce contracts but which devoured its makers and escaped into the underworks. Some claim to hear its mechanical purr beneath Gearspire during thunder.
International Reputation:
Brilliant and eccentric; admired for innovation, feared for unpredictability.
Organized Crime:
Black-market engineers sell forbidden devices; the Guild looks away if profits flow home.
Anti-Crime:
The Iron Regulators — a quasi-police guild that repossesses stolen technology with lethal efficiency.
Population Philosophy:
“Progress justifies the spark.” Perfection through experimentation.
Foreign Policy:
Trades knowledge for resources; aligns briefly with whoever funds research.
Allies / Enemies / Neutral:
Friendly to Siamia and Purrinia; distrustful of Utilitae’s rigidity.
Intelligence:
The Guild Archivists maintain a record of every innovation made in Clowdria, sometimes before the inventor finishes it.
